//==============================================================================
// azure dragon_anim.txt
//==============================================================================
define eclipseSFX
{
   SetSelector
	{
		TechLogic none/Eclipse Active
		set hotspot
		{
			version
			{
			  Visualnone jimmy
			}
		}
		set hotspot
		{
			version
			{
			  Visualparticle SFX A Eclipse Unit effect
			}
		}		    
	}
}

//==============================================================================
define birthSFX
{
   set hotspot
   {
      version
      {
         VisualParticle SFX C Myth Unit Birth Effect
      }
   }
}

//==============================================================================
define firebreath
{
   set hotspot
   {
      version
      {
         Visualparticle Special G Chimera Fire Breath
      }
   }
}

//==============================================================================
define FireBallSmoke
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Fire Ball Smoke
      }
   }
}

//==============================================================================
define SmokePelvis
{
   set hotspot
   {
      version
      {
        Visualparticle Special N Fire Giant SmokePelvis
      }
   }
}

//==============================================================================
define deathfire
{
   set hotspot
   {
      version
      {
        Visualparticle special n fire giant death fire
      }
   }
}

//==============================================================================
define deathsmoke
{
   set hotspot
   {
      version
      {
        Visualparticle special n fire giant death smoke
      }
   }
}

//==============================================================================
define deathash
{
   set hotspot
   {
      version
      {
        Visualparticle special n fire giant death ash
      }
   }
}

//==============================================================================
define rippledeath
{
	set hotspot
	{
		version
		{
			Visualparticle Naval A Small Boat Death
		}
	}
}

//==============================================================================
define FireHand
{
   set hotspot
  {
      version
      {
         Visualparticle Special N Fire Giant FireHand
      }
   }
}

//==============================================================================
define FireHandCharging
{
   set hotspot
  {
      version
      {
         Visualparticle Special N Fire Giant FireHand Charging
      }
   }
}

//==============================================================================
define FireHandRanged
{
   set hotspot
  {
      version
      {
         Visualparticle Special N Fire Giant FireHand Ranged
      }
   }
}

//==============================================================================
define FireTiny
{
   set hotspot
  {
      version
      {
         Visualparticle SFX A Generic Fire Tiny
      }
   }
}

//==============================================================================
anim Birth
{
	SetSelector
	{
		TechLogic none/Golden Banded Staff
		set hotspot
		{
			version
			{
				Visual Special C Azure Dragon_IdleA
				Replacetexture Special C Azure Dragon/Special C Green Dragon
				Replacetexture Special C Azure Dragon Head/Special C Green Dragon Head
				connect HOTSPOT birthSFX hotspot
				connect hotspot eclipseSFX hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Special C Azure Dragon_IdleA
				Replacetexture Special C Azure Dragon/Special C Green Dragon Upgrade
				Replacetexture Special C Azure Dragon Head/Special C Green Dragon Head Upgrade
				connect HOTSPOT birthSFX hotspot
				Connect hotspot smokepelvis hotspot
				connect hotspot eclipseSFX hotspot
				Connect LAUNCHPOINT FireTiny hotspot
			}
		}
	}
}


//==============================================================================
anim Idle
{
	SetSelector
	{
		TechLogic none/Golden Banded Staff
		set hotspot
		{
			version
			{
				Visual Special C Azure Dragon_IdleA
				Replacetexture Special C Azure Dragon/Special C Green Dragon
				Replacetexture Special C Azure Dragon Head/Special C Green Dragon Head
				length 3
				connect hotspot eclipseSFX hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Special C Azure Dragon_IdleA
				Replacetexture Special C Azure Dragon/Special C Green Dragon Upgrade
				Replacetexture Special C Azure Dragon Head/Special C Green Dragon Head Upgrade
				length 3
				Connect hotspot smokepelvis hotspot
				connect hotspot eclipseSFX hotspot
				Connect LAUNCHPOINT FireTiny hotspot
			}
		}
	}
}

//==============================================================================
anim Walk
{
	SetSelector
	{
		TechLogic none/Golden Banded Staff
		set hotspot
		{
			version
			{
				Visual Special C Azure Dragon_IdleA
				Replacetexture Special C Azure Dragon/Special C Green Dragon
				Replacetexture Special C Azure Dragon Head/Special C Green Dragon Head
				length 1.5
				connect hotspot eclipseSFX hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Special C Azure Dragon_IdleA
				Replacetexture Special C Azure Dragon/Special C Green Dragon Upgrade
				Replacetexture Special C Azure Dragon Head/Special C Green Dragon Head Upgrade
				length 1.5
				Connect hotspot smokepelvis hotspot
				Connect hotspot fireballsmoke hotspot
				connect hotspot eclipseSFX hotspot
				Connect LAUNCHPOINT FireTiny hotspot
			}
		}
	}
}

//==============================================================================
anim Attack
{
	SetSelector
	{
		TechLogic none/Golden Banded Staff
		set hotspot
		{
			version
			{
				Visual Special C Azure Dragon_AttackA
				Replacetexture Special C Azure Dragon/Special C Green Dragon
				Replacetexture Special C Azure Dragon Head/Special C Green Dragon Head
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.71 true
				tag GenericSound 0.13 true
				tag SpecificSoundSet 0.27 false FireLanceShennongShot checkVisible
//-- end auto generated section
				length 1.67
				connect hotspot eclipseSFX hotspot
				Connect LAUNCHPOINT firebreath hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Special C Azure Dragon_AttackA
				Replacetexture Special C Azure Dragon/Special C Green Dragon Upgrade
				Replacetexture Special C Azure Dragon Head/Special C Green Dragon Head Upgrade
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.71 true
				tag GenericSound 0.13 true
				tag SpecificSoundSet 0.27 false FireLanceShennongShot checkVisible
//-- end auto generated section
				length 1.67
				connect hotspot eclipseSFX hotspot
				Connect hotspot smokepelvis hotspot
				Connect LAUNCHPOINT firebreath hotspot
				Connect LAUNCHPOINT firehand hotspot
			}
		}
	}
}

//==============================================================================
anim RangedAttack
{
	SetSelector
	{
		TechLogic none/Golden Banded Staff
		set hotspot
		{
			version
			{
				Visual Special C Azure Dragon_AttackA
				Replacetexture Special C Azure Dragon/Special C Green Dragon
				Replacetexture Special C Azure Dragon Head/Special C Green Dragon Head
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.40 true	
				tag GenericSound 0.01 true	
				tag SpecificSoundSet 0.27 false FireLanceShennongShot checkVisible
//-- end auto generated section
				length 1.67
				connect hotspot eclipseSFX hotspot
				Connect LAUNCHPOINT firebreath hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Special C Azure Dragon_AttackA
				Replacetexture Special C Azure Dragon/Special C Green Dragon Upgrade
				Replacetexture Special C Azure Dragon Head/Special C Green Dragon Head Upgrade
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.40 true	
				tag GenericSound 0.01 true	
				tag SpecificSoundSet 0.27 false FireLanceShennongShot checkVisible
//-- end auto generated section
				length 1.67
				connect hotspot eclipseSFX hotspot
				Connect hotspot smokepelvis hotspot
				Connect LAUNCHPOINT firebreath hotspot
				Connect LAUNCHPOINT firehandranged hotspot
			}
		}
	}
}

//==============================================================================
anim Charging
{
	SetSelector
	{
		TechLogic none/Golden Banded Staff
		set hotspot
		{
			version
			{
				Visual Special C Azure Dragon_AttackA
				Replacetexture Special C Azure Dragon/Special C Green Dragon
				Replacetexture Special C Azure Dragon Head/Special C Green Dragon Head
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.71 true
				tag GenericSound 0.45 true
				tag SpecificSoundSet 0.5 false ChimeraFlame checkVisible
				tag SpecificSoundSet 0.72 false JadeDragonChargedAttack checkVisible
//-- end auto generated section
				length 1.75
				connect hotspot eclipseSFX hotspot
//				Connect LAUNCHPOINT firebreath hotspot
				Connect LAUNCHPOINT fireballsmoke hotspot
				Connect LAUNCHPOINT firehandranged hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Special C Azure Dragon_AttackA
				Replacetexture Special C Azure Dragon/Special C Green Dragon Upgrade
				Replacetexture Special C Azure Dragon Head/Special C Green Dragon Head Upgrade
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.05 true
				tag Attack 0.50 true
				tag Attack 0.98 true
				tag GenericSound 0.01 true
				tag SpecificSoundSet 0.02 false ChimeraFlame checkVisible
				tag SpecificSoundSet 0.06 false JadeDragonChargedAttack checkVisible
				tag SpecificSoundSet 0.51 false JadeDragonChargedAttack checkVisible
				tag SpecificSoundSet 0.99 false JadeDragonChargedAttack checkVisible
//-- end auto generated section
				length 1.75
				connect hotspot eclipseSFX hotspot
				Connect hotspot smokepelvis hotspot
//				Connect LAUNCHPOINT firebreath hotspot
				Connect LAUNCHPOINT fireballsmoke hotspot
				Connect LAUNCHPOINT firehandcharging hotspot
			}
		}
	}
}

//==============================================================================
anim WhirlwindAttack
{
	SetSelector
	{
		TechLogic none/Golden Banded Staff
		set hotspot
		{
			version
			{
				Visual Special C Azure Dragon_AttackA
				Replacetexture Special C Azure Dragon/Special C Green Dragon
				Replacetexture Special C Azure Dragon Head/Special C Green Dragon Head
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.71 true
				tag GenericSound 0.45 true
				tag SpecificSoundSet 0.5 false ChimeraFlame checkVisible
				tag SpecificSoundSet 0.72 false JadeDragonChargedAttack checkVisible
//-- end auto generated section
				length 1.75
				connect hotspot eclipseSFX hotspot
//				Connect LAUNCHPOINT firebreath hotspot
				Connect LAUNCHPOINT fireballsmoke hotspot
				Connect LAUNCHPOINT firehandranged hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Special C Azure Dragon_AttackA
				Replacetexture Special C Azure Dragon/Special C Green Dragon Upgrade
				Replacetexture Special C Azure Dragon Head/Special C Green Dragon Head Upgrade
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.05 true
				tag Attack 0.50 true
				tag Attack 0.98 true
				tag GenericSound 0.01 true
				tag SpecificSoundSet 0.02 false ChimeraFlame checkVisible
				tag SpecificSoundSet 0.06 false JadeDragonChargedAttack checkVisible
				tag SpecificSoundSet 0.51 false JadeDragonChargedAttack checkVisible
				tag SpecificSoundSet 0.99 false JadeDragonChargedAttack checkVisible
//-- end auto generated section
				length 1.75
				connect hotspot eclipseSFX hotspot
				Connect hotspot smokepelvis hotspot
//				Connect LAUNCHPOINT firebreath hotspot
				Connect LAUNCHPOINT fireballsmoke hotspot
				Connect LAUNCHPOINT firehandcharging hotspot
			}
		}
	}
}

//==============================================================================
anim Gore
{
	SetSelector
	{
		TechLogic none/Golden Banded Staff
		set hotspot
		{
			version
			{
				Visual Special C Azure Dragon_AttackA
				Replacetexture Special C Azure Dragon/Special C Green Dragon
				Replacetexture Special C Azure Dragon Head/Special C Green Dragon Head
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.71 true
				tag GenericSound 0.45 true
				tag SpecificSoundSet 0.5 false ChimeraFlame checkVisible
				tag SpecificSoundSet 0.72 false JadeDragonChargedAttack checkVisible
//-- end auto generated section
				length 1.75
				connect hotspot eclipseSFX hotspot
//				Connect LAUNCHPOINT firebreath hotspot
				Connect LAUNCHPOINT fireballsmoke hotspot
				Connect LAUNCHPOINT firehandranged hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Special C Azure Dragon_AttackA
				Replacetexture Special C Azure Dragon/Special C Green Dragon Upgrade
				Replacetexture Special C Azure Dragon Head/Special C Green Dragon Head Upgrade
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.05 true
				tag Attack 0.50 true
				tag Attack 0.98 true
				tag GenericSound 0.01 true
				tag SpecificSoundSet 0.02 false ChimeraFlame checkVisible
				tag SpecificSoundSet 0.06 false JadeDragonChargedAttack checkVisible
				tag SpecificSoundSet 0.51 false JadeDragonChargedAttack checkVisible
				tag SpecificSoundSet 0.99 false JadeDragonChargedAttack checkVisible
//-- end auto generated section
				length 1.75
				connect hotspot eclipseSFX hotspot
				Connect hotspot smokepelvis hotspot
//				Connect LAUNCHPOINT firebreath hotspot
				Connect LAUNCHPOINT fireballsmoke hotspot
				Connect LAUNCHPOINT firehandcharging hotspot
			}
		}
	}
}



//==============================================================================
anim Flail
{
	SetSelector
	{
		TechLogic none/Golden Banded Staff
		set hotspot
		{
			version
			{
				Visual Special C Azure Dragon_flailA
				Replacetexture Special C Azure Dragon/Special C Green Dragon
				Replacetexture Special C Azure Dragon Head/Special C Green Dragon Head
				connect hotspot eclipseSFX hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Special C Azure Dragon_flailA
				Replacetexture Special C Azure Dragon/Special C Green Dragon Upgrade
				Replacetexture Special C Azure Dragon Head/Special C Green Dragon Head Upgrade
				Connect hotspot fireballsmoke hotspot
				Connect hotspot smokepelvis hotspot
				connect hotspot eclipseSFX hotspot
				Connect LAUNCHPOINT FireTiny hotspot
			}
		}
	}
}

//==============================================================================
anim Death
{
	SetSelector
	{
		TechLogic none/Golden Banded Staff
		SetSelector
		{
			AmphibiousLogic land/water
			set hotspot
			{
				version
				{
					Visual Special C Azure Dragon_deathA
	//-- auto generated by the bang animation tool
	//-- do not hand edit these values
					tag SpecificSoundSet 0.15 false FireGiantDeath checkVisible
	//-- end auto generated section
					Replacetexture Special C Azure Dragon/Special C Green Dragon
					Replacetexture Special C Azure Dragon Head/Special C Green Dragon Head
					connect hotspot eclipseSFX hotspot
					connect hotspot DeathFire hotspot
					connect hotspot DeathSmoke hotspot
					connect hotspot DeathAsh hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Special C Azure Dragon_deathA
	//-- auto generated by the bang animation tool
	//-- do not hand edit these values
					tag SpecificSoundSet 0.15 false FireGiantDeath checkVisible
					tag SpecificSoundSet 0.37 false ShipDeathSplash checkVisible
	//-- end auto generated section
					Replacetexture Special C Azure Dragon/Special C Green Dragon
					Replacetexture Special C Azure Dragon Head/Special C Green Dragon Head
					connect hotspot rippledeath hotspot
					connect hotspot eclipseSFX hotspot
					connect hotspot DeathFire hotspot
					connect hotspot DeathSmoke hotspot
					connect hotspot DeathAsh hotspot
				}
			}
		}
		SetSelector
		{
			AmphibiousLogic land/water
			set hotspot
			{
				version
				{
					Visual Special C Azure Dragon_deathA
	//-- auto generated by the bang animation tool
	//-- do not hand edit these values
					tag SpecificSoundSet 0.15 false FireGiantDeath checkVisible
	//-- end auto generated section
					Replacetexture Special C Azure Dragon/Special C Green Dragon Upgrade
					Replacetexture Special C Azure Dragon Head/Special C Green Dragon Head Upgrade
					connect hotspot eclipseSFX hotspot
					connect hotspot SmokePelvis hotspot
					connect hotspot DeathFire hotspot
					connect hotspot DeathSmoke hotspot
					connect hotspot DeathAsh hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Special C Azure Dragon_deathA
	//-- auto generated by the bang animation tool
	//-- do not hand edit these values
						tag SpecificSoundSet 0.15 false FireGiantDeath checkVisible
						tag SpecificSoundSet 0.37 false ShipDeathSplash checkVisible
	//-- end auto generated section
					Replacetexture Special C Azure Dragon/Special C Green Dragon Upgrade
					Replacetexture Special C Azure Dragon Head/Special C Green Dragon Head Upgrade
					connect hotspot rippledeath hotspot
					connect hotspot eclipseSFX hotspot
					connect hotspot SmokePelvis hotspot
					connect hotspot DeathFire hotspot
					connect hotspot DeathSmoke hotspot
					connect hotspot DeathAsh hotspot
				}
			}
		}
	}
}
